Client Overview
A leading indie game development studio approached Accessible Minds during the final development stages of their much-anticipated cross-platform action RPG. The game was set for simultaneous launch on PC, Xbox, and PlayStation, and the studio was concerned about QA bottlenecks, cross-platform inconsistencies, and rising bug reports.
They needed more than bug-finding—they needed a proactive, structured, and scalable Game Testing Service that could ensure a stable, accessible, and smooth gaming experience across platforms.
Challenges
Despite having an internal QA process, the client faced several issues:
- High volume of late-stage critical bugs
- Fragmented test coverage across platforms
- Limited accessibility testing
- Inconsistent bug reproduction and reporting
- Pressure from a fixed release timeline
Their goal: achieve a clean, low-bug launch without sacrificing quality, gameplay performance, or accessibility.
Our Approach: Game Testing Services by Accessible Minds
We deployed our full-stack Game Testing Services, customized to their development pipeline. The strategy was designed around early detection, cross-platform parity, performance, and accessibility.
1. QA Process Integration
We embedded our QA engineers directly into the client’s agile development sprints:
- Participated in daily stand-ups
- Integrated with their bug-tracking system (Jira)
- Created detailed test plans for each feature drop
- Enabled real-time feedback loops
This agile alignment ensured faster bug identification and resolution before code freeze.
2. Platform-Specific Testing
We built dedicated test environments for each platform—PC, Xbox, and PlayStation. Our team conducted:
- Smoke Tests post every build
- Regression Tests for major features
- Compatibility Tests across controllers, graphics settings, and save states
- Performance Tests for FPS, memory usage, and load times
This helped identify and fix inconsistencies early, especially in controller input lag and resolution scaling.
3. Automated & Manual Test Hybrid
We combined automated scripts for repetitive gameplay loops with deep manual exploration. Automation was used to:
- Run multi-hour stress tests on gameplay cycles
- Validate menu navigation consistency
- Trigger edge cases like simultaneous multiplayer inputs
Meanwhile, manual testers focused on:
- Gameplay logic bugs
- UI/UX anomalies
- Hidden progression blockers
4. Accessibility Testing
As an accessibility-first testing provider, we also applied WCAG principles to game UI and control schemes:
- Verified readable fonts and high-contrast modes
- Tested for color blindness-friendly palettes
- Assessed navigation via keyboard-only inputs
- Confirmed remappable controls and audio cues for players with hearing impairments
This not only made the game inclusive but also minimized post-launch support issues from underserved user groups.
5. Real-Time Reporting & Risk Tracking
We used dashboards and heatmaps to visualize:
- Bug severity and recurrence
- Module-specific risk scores
- Time-to-resolution metrics
This helped prioritize fixes and optimize dev resource allocation.
Results
After 8 weeks of intensive collaboration, the results were measurable and impactful:
Metric | Before Testing | After Accessible Minds QA |
Critical Bugs | 137 | 21 (~85% reduction) |
Average Bug Resolution Time | 4.2 days | 1.6 days |
Regression Rate | 27% | 6% |
Platform Parity Issues | 31 | 3 |
Accessibility Gaps Identified | 0 (untested) | 14 (all resolved) |
Not only did we significantly reduce critical bugs, but the client also reported:
- A 30% faster QA cycle
- Zero post-launch crash reports
- Positive player feedback on UI clarity and accessibility
Conclusion
Through a structured, agile-aligned QA strategy and our accessible-by-default approach, Accessible Minds enabled the client to ship a stable, inclusive, and high-performing title on schedule.
This case is a testament to how modern, end-to-end Game Testing Services can move beyond traditional bug-hunting and become a key partner in successful game delivery.
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